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AI Insights · Timothy · July 2024

Top 5 Boat Games on Android in Australia: Q2 2024

Explore the performance of the top 5 boat games on Android in Australia for Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Boat Games on Android in Australia: Q2 2024

In Q2 2024, the top 5 boat games on Android in Australia showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.

My Cruise from Focus Apps experienced a decline in both downloads and revenue over the quarter. Downloads started at approximately 2.8K in early April and dropped to around 1.7K by the end of June. Revenue followed a similar downward trend, starting at $1.3K in early April and tapering off to around $513 by late June. Despite these declines, weekly active users showed resilience, increasing from 7.5K to 8.3K over the same period.

Submarine Jump! by Kwalee Ltd saw a significant drop in downloads, from about 1.3K in early April to 487 by the end of June. Revenue also saw a peak of $39 in mid-April but fell to $15 by the end of the quarter. Weekly active users decreased from 3.2K to 1.8K over the quarter, reflecting the overall decline in user engagement.

Ship Simulator: Boat Game by Azur Interactive Games Limited had a fluctuating performance. Downloads peaked at 1.2K in mid-May but declined to 230 by the end of June. Revenue showed some variability, with a peak of $77 in mid-May but dropping to $0 in the last two weeks of June. Weekly active users saw a high of 1.8K in mid-May, tapering off to 631 by the end of June.

Flippy Race by Ketchapp had a stable but low download rate, ranging from 173 in early April to 156 by the end of June. Revenue was minimal, peaking at $7 in early June. Weekly active users remained relatively steady, starting at 1.1K in early April and ending at 870 by the end of June.

Battle of Warships: Online from MobileGDC maintained a consistent download rate, staying around 150 downloads per week throughout the quarter. Revenue peaked at $289 in early April but generally remained low, averaging around $100 towards the end of June. Weekly active users showed minor fluctuations, maintaining an average of around 450 users.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024